[{"data":1,"prerenderedAt":2597},["ShallowReactive",2],{"header-menu-libraries:en":3},{"guide":4,"disasters":547,"coins":875,"destruction":1239,"maps":1592,"nuclear":2001,"survival":2329},[5],{"id":6,"title":7,"author":8,"body":9,"category":507,"coverLabel":508,"coverTone":509,"description":510,"draft":511,"extension":512,"faq":513,"featured":511,"game":529,"h1":530,"keyTakeaways":531,"meta":535,"navigation":536,"path":537,"publishedAt":538,"readTime":539,"seo":540,"sitemap":541,"statCards":542,"stem":543,"tags":544,"updatedAt":538,"__hash__":546},"guide\u002Fen\u002Fguide\u002Fguide.md","Create a Disaster Roblox Beginner Guide","Create a Disaster Editorial",{"type":10,"value":11,"toc":490},"minimark",[12,25,30,38,48,52,55,59,112,134,138,141,203,206,210,217,234,241,245,248,346,355,361,365,401,404,408,413,419,423,426,430,437,441,444],[13,14,15,16,20,21,24],"p",{},"If you are looking for a ",[17,18,19],"strong",{},"Create a Disaster Roblox guide",", start with one readable disaster, learn how buildings react, then rotate different disasters while saving Cash for the next visible unlock. The useful beginner loop is ",[17,22,23],{},"trigger a disaster → damage buildings → earn Cash and Points → try a different disaster → unlock another option",".",[26,27,29],"h2",{"id":28},"start-with-a-readable-disaster","Start with a readable disaster",[13,31,32,33,37],{},"Choose ",[34,35,36],"code",{},"Meteor"," if it is unlocked. The local beginner guide recommends it as an easy first test because you can aim at a clear location and observe the result. A single house is useful for reading local damage such as floors or windows; a dense city area is better when you want to see a wider effect and compare the Cash or Points feedback.",[13,39,40,41,44,45,24],{},"Do not treat the first strike as a race for the largest number. Your first checkpoint is that you can identify the target, see the building react, and confirm that the game has credited the run. The supplied evidence does not establish a fixed conversion between ",[34,42,43],{},"Points",", damage, and ",[34,46,47],{},"Cash",[26,49,51],{"id":50},"follow-the-first-unlock-route","Follow the first unlock route",[13,53,54],{},"When you are saving for a visible unlock, enter your current Cash, the in-game target, and your observed earning rate to estimate the remaining play time. Treat the result as a planning aid because prices and earnings can change.",[56,57],"guide-calculator",{"id":58},"cash-goal",[60,61,62,72,78,84,106],"ol",{},[63,64,65,68,69,71],"li",{},[17,66,67],{},"Enter a map and choose an available disaster."," Use ",[34,70,36],{}," or another option already unlocked on your account. Prices and availability are account- and update-sensitive in the supplied evidence.",[63,73,74,77],{},[17,75,76],{},"Aim at a useful test area."," Pick one house when you need to understand the effect, or a building-dense city area when you want to compare area coverage and rewards.",[63,79,80,83],{},[17,81,82],{},"Read the result."," Check the visible building damage and the Cash or Points feedback. Record your own result if you are comparing disasters; do not substitute an old fixed number.",[63,85,86,89,90,93,94,97,98,101,102,105],{},[17,87,88],{},"Change the disaster."," Follow the first strike with a different available disaster, such as ",[34,91,92],{},"Tornado",", ",[34,95,96],{},"Volcano",", or ",[34,99,100],{},"Chain Lightning",", to test the ",[34,103,104],{},"Combo Bonus",". Repeating the same option is less useful for this specific beginner goal.",[63,107,108,111],{},[17,109,110],{},"Open the unlock choices."," Spend Cash only after checking the current in-game unlock price. Buy the option that gives you a genuinely different way to test the map rather than assuming a community price list is still accurate.",[13,113,114,115,117,118,120,121,123,124,133],{},"This route gives each new disaster a purpose: ",[34,116,92],{}," helps you observe a moving attack, ",[34,119,96],{}," tests area damage, and ",[34,122,100],{}," lets you see a multi-target effect. For a more deliberate target-and-result test, follow the ",[125,126,132],"a",{"href":127,"target":128,"rel":129},"\u002Fdestruction","_blank",[130,131],"noopener","noreferrer","destruction guide",". These are functional descriptions, not a complete tier list; the supplied evidence does not verify fixed damage, range, or purchase values for them.",[26,135,137],{"id":136},"claim-free-progression","Claim free progression",[13,139,140],{},"Before spending a long session on destruction alone, check the reward panels available in your current client:",[142,143,144,160],"table",{},[145,146,147],"thead",{},[148,149,150,154,157],"tr",{},[151,152,153],"th",{},"Reward source",[151,155,156],{},"What to do",[151,158,159],{},"Boundary",[161,162,163,177,190],"tbody",{},[148,164,165,171,174],{},[166,167,168],"td",{},[34,169,170],{},"Daily Rewards",[166,172,173],{},"Return and claim the daily entry reward",[166,175,176],{},"The exact reward and timing are shown in-game",[148,178,179,184,187],{},[166,180,181],{},[34,182,183],{},"Daily Challenges",[166,185,186],{},"Read the current objective and complete it",[166,188,189],{},"The supplied evidence does not preserve a fixed objective list",[148,191,192,197,200],{},[166,193,194],{},[34,195,196],{},"Playtime Rewards",[166,198,199],{},"Keep playing until the displayed time condition is reached",[166,201,202],{},"Added in Update 1; the exact tiers are not documented here",[13,204,205],{},"These are native progression sources confirmed by the supplied wiki material, not promo-code claims. Check the panel before assuming that a particular reward amount or timer is permanent.",[26,207,209],{"id":208},"restore-the-map-between-experiments","Restore the map between experiments",[13,211,212,213,216],{},"Use ",[34,214,215],{},"Restore Map"," from settings after you finish testing a disaster or before beginning another farming cycle. A clean map makes comparisons easier and gives an automated route a meaningful target again.",[13,218,219,220,222,223,93,225,93,227,229,230,233],{},"If you record a route with an external tool such as TinyTask, include the complete sequence: aim the disaster, open settings, select ",[34,221,215],{},", and return to the target area. The community video describes a setup using ",[34,224,92],{},[34,226,100],{},[34,228,96],{},", and ",[34,231,232],{},"Acid Rain",", with charts at level 3 to reduce electricity cost. That is a player-reported setup, not an official guaranteed rate or requirement. Do not treat claims such as a fixed 30-second cycle or one million coins per minute as universal results.",[235,236],"guide-video-embed",{":segments":237,"description":238,"title":239,"videoId":240},"[{\"start\":10,\"label\":\"AFK setup with four disasters and level 3 charts\"}]","This moment supports the farming route by showing the reported Tornado, Chain Lightning, Volcano, and Acid Rain setup with charts at level 3 to reduce electricity cost.","Set up AFK farming with disaster rotations","_zzwWZX3ui0",[26,242,244],{"id":243},"choose-what-to-test-next","Choose what to test next",[13,246,247],{},"Once you have several options, use the question you want to answer rather than trying every disaster randomly:",[142,249,250,263],{},[145,251,252],{},[148,253,254,257,260],{},[151,255,256],{},"Your goal",[151,258,259],{},"A sensible test",[151,261,262],{},"What remains unknown",[161,264,265,282,298,315,331],{},[148,266,267,270,279],{},[166,268,269],{},"Learn precise targeting",[166,271,272,274,275,278],{},[34,273,36],{}," or ",[34,276,277],{},"Orbital Laser"," on one building",[166,280,281],{},"Exact damage and range",[148,283,284,287,295],{},[166,285,286],{},"Compare moving or area effects",[166,288,289,291,292,294],{},[34,290,92],{}," versus ",[34,293,96],{}," in a dense area",[166,296,297],{},"Fixed reward ranking",[148,299,300,303,312],{},[166,301,302],{},"Test large visual effects",[166,304,305,274,308,311],{},[34,306,307],{},"Moonfall",[34,309,310],{},"Black Hole"," over city structures",[166,313,314],{},"Exact affected area and damage",[148,316,317,320,328],{},[166,318,319],{},"Explore special effects",[166,321,322,274,325],{},[34,323,324],{},"Gravity Flip",[34,326,327],{},"Flammable",[166,329,330],{},"Trigger conditions and unlock values",[148,332,333,336,343],{},[166,334,335],{},"Inspect Update 1 content",[166,337,338,339,342],{},"Visit ",[34,340,341],{},"Nuclear Facility"," if available",[166,344,345],{},"Entry conditions and nuclear damage or reward",[13,347,348,349,351,352,354],{},"The video evidence reports that ",[34,350,307],{}," can break windows in city structures and that the ",[34,353,341],{}," has a core-meltdown explosion animation. Those observations help you choose a test, but they do not prove a formal survival mode or a guaranteed reward. A challenge such as staying inside a house until it breaks is a player-created experiment, not a confirmed game mode.",[235,356],{":segments":357,"description":358,"title":359,"videoId":360},"[{\"start\":641,\"label\":\"Moonfall windows and Nuclear Facility meltdown\"}]","This moment supports the large-effect testing section by showing the reported Moonfall window damage and Nuclear Facility core-meltdown animation.","Test Moonfall and Nuclear Facility effects","EIVATlubQZY",[26,362,364],{"id":363},"fix-common-beginner-mistakes","Fix common beginner mistakes",[366,367,368,374,380,386,395],"ul",{},[63,369,370,373],{},[17,371,372],{},"You keep repeating one disaster:"," switch to another unlocked option after the strike if your goal is to test the Combo Bonus.",[63,375,376,379],{},[17,377,378],{},"You cannot compare results:"," use the same type of target, note the current Cash or Points feedback, and remember that a stable damage or earnings table is not available here.",[63,381,382,385],{},[17,383,384],{},"Your next run targets rubble:"," restore the map before the next experiment.",[63,387,388,391,392,394],{},[17,389,390],{},"Your farming loop stops making progress:"," confirm that the recorded route includes ",[34,393,215],{}," and returns to a building-dense target.",[63,396,397,400],{},[17,398,399],{},"You are looking for a formal survival result:"," treat the house-stay idea as a self-imposed challenge unless the current game client identifies a real mode.",[13,402,403],{},"After the next unlock, repeat the same learning cycle with a different disaster and a fresh map. That gives you a practical progression route without relying on unsupported prices, damage claims, or macro earnings.",[26,405,407],{"id":406},"faq","FAQ",[409,410,412],"h3",{"id":411},"is-meteor-the-only-good-beginner-disaster","Is Meteor the only good beginner disaster?",[13,414,415,416,418],{},"No. ",[34,417,36],{}," is the clearest suggested starting point in the supplied evidence, but any unlocked disaster that lets you aim and read the building response can work. The important first lesson is observing the target and reward feedback.",[409,420,422],{"id":421},"what-is-the-combo-bonus","What is the Combo Bonus?",[13,424,425],{},"It is the reward relationship associated with chaining different disasters. The supplied wiki confirms the rotation principle, but it does not preserve a fixed bonus formula or amount.",[409,427,429],{"id":428},"does-create-a-disaster-have-a-fixed-disaster-limit-of-25","Does Create a Disaster have a fixed disaster limit of 25?",[13,431,432,433,436],{},"A video mentions a limit of ",[34,434,435],{},"25",", but the supplied native wiki evidence does not independently confirm what that number represents. Treat it as unverified rather than as a guaranteed number of slots or uses.",[409,438,440],{"id":439},"can-i-use-a-macro-to-farm-while-away","Can I use a macro to farm while away?",[13,442,443],{},"The supplied community video demonstrates an external TinyTask loop, but external macros are not an official guarantee of timing, earnings, or account safety. If you experiment with one, remember that the route must restore the map before repeating the attack.",[445,446,447,457,466,474,482],"details",{},[448,449,450,454],"summary",{},[451,452,453],"span",{},"Sources",[451,455,456],{},"Reviewed October 31, 2026",[13,458,459,462],{},[125,460],{"href":461},"https:\u002F\u002Fcreateadisaster.wiki\u002F",[125,463,461],{"href":461,"rel":464},[465],"nofollow",[13,467,468,471],{},[125,469],{"href":470},"https:\u002F\u002Fwww.youtube.com\u002Fwatch?v=_zzwWZX3ui0",[125,472,470],{"href":470,"rel":473},[465],[13,475,476,479],{},[125,477],{"href":478},"https:\u002F\u002Fwww.youtube.com\u002Fwatch?v=EIVATlubQZY",[125,480,478],{"href":478,"rel":481},[465],[13,483,484,487],{},[125,485],{"href":486},"https:\u002F\u002Fwww.roblox.com\u002Fgames\u002F131809925025014\u002FCreate-A-Disaster",[125,488,486],{"href":486,"rel":489},[465],{"title":491,"searchDepth":492,"depth":492,"links":493},"",2,[494,495,496,497,498,499,500],{"id":28,"depth":492,"text":29},{"id":50,"depth":492,"text":51},{"id":136,"depth":492,"text":137},{"id":208,"depth":492,"text":209},{"id":243,"depth":492,"text":244},{"id":363,"depth":492,"text":364},{"id":406,"depth":492,"text":407,"children":501},[502,504,505,506],{"id":411,"depth":503,"text":412},3,{"id":421,"depth":503,"text":422},{"id":428,"depth":503,"text":429},{"id":439,"depth":503,"text":440},"Guide",null,"amber","Learn the Create a Disaster Roblox loop: aim disasters, break buildings, rotate for combos, earn Cash, and unlock your next disaster.",false,"md",[514,517,520,523,526],{"question":515,"answer":516},"What should I do first in Create A Disaster?","Start with an unlocked disaster such as Meteor, aim at a house or dense city area, and watch the building damage and Cash feedback. Then try a different disaster so you can learn the combo loop.",{"question":518,"answer":519},"How do I get Cash in Create A Disaster?","Destroy buildings with disasters, complete the normal play loop, and claim the available Daily Rewards, Daily Challenges, and Playtime Rewards. Exact earnings can change, so use the current in-game display.",{"question":521,"answer":522},"Should I repeat the same disaster?","Not if you are testing combos. The supplied wiki evidence says to chain different disasters for a Combo Bonus; switch from an easy-to-read option such as Meteor to another unlocked disaster.",{"question":524,"answer":525},"How do I reset the map?","Open the settings menu and use Restore Map after testing or before starting another farming cycle. Include this action in any recorded route so the next loop does not target an already damaged area.",{"question":527,"answer":528},"Are the Create A Disaster prices and damage values fixed?","No stable local table is supported for disaster prices, Cash earnings, or damage. Read the current unlock price and result in your game rather than relying on a fixed guide number.","create a disaster","Create a Disaster Beginner Guide",[532,533,534],"Start with Meteor to learn aiming, building damage, and the Cash feedback loop.","Switch to a different disaster after each strike to test the Combo Bonus instead of repeating one disaster.","Use the live unlock price and earnings shown in-game; the supplied evidence does not support a stable price or damage table.",{},true,"\u002Fguide","2026-10-31","6 min read",{"title":7,"description":510},{"loc":537,"lastmod":538},[],"en\u002Fguide\u002Fguide",[529,545],"create a disaster roblox","jK0pN-FoSd_s8za0FB0nfoLQkk2c0dbl9ussm-8Aneg",[548],{"id":549,"title":550,"author":8,"body":551,"category":844,"coverLabel":508,"coverTone":509,"description":845,"draft":511,"extension":512,"faq":846,"featured":511,"game":529,"h1":859,"keyTakeaways":860,"meta":864,"navigation":536,"path":865,"publishedAt":538,"readTime":866,"seo":867,"sitemap":868,"statCards":869,"stem":870,"tags":871,"updatedAt":538,"__hash__":874},"disasters\u002Fen\u002Fdisasters\u002Fdisasters.md","Create a Disaster Disasters Guide",{"type":10,"value":552,"toc":830},[553,563,567,570,607,611,614,619,622,626,629,646,649,653,676,678,683,690,694,703,708,711,715,718,739,741,745,750,754,757,761,776,780,786],[13,554,15,555,558,559,562],{},[17,556,557],{},"create a disaster Disasters guide",", start by choosing a disaster you can use, aim it at a dense group of buildings, and trigger the destruction. The ",[125,560,132],{"href":127,"target":128,"rel":561},[130,131]," turns that choice into a repeatable target-and-sequence test. The useful progression is not a verified damage ranking: it is learning the destruction loop, chaining different disasters for Combo bonuses, and restoring the map before another run. Exact prices, damage values, cooldowns, and unlock levels are not reliably documented in the supplied evidence, so check the live game for those values.",[26,564,566],{"id":565},"how-to-use-disasters","How to use disasters",[13,568,569],{},"Follow this loop when learning or farming:",[60,571,572,581,587,593,599],{},[63,573,574,577,578,580],{},[17,575,576],{},"Choose an available disaster."," Start with ",[34,579,36],{}," if you want the clearest introduction to the basic destruction cycle. Use the in-game list as the authority for whether a disaster is unlocked.",[63,582,583,586],{},[17,584,585],{},"Aim at a dense target."," Point the disaster toward houses, a city area, or another place containing many buildings. More buildings give the destruction run more opportunities to produce Coins\u002FCash and Points, but no fixed payout is established.",[63,588,589,592],{},[17,590,591],{},"Trigger the disaster and watch its interaction."," Some options focus on a location, while others move, strike precisely, summon a large effect, or play a special sequence. Do not infer a universal damage amount from the visual effect.",[63,594,595,598],{},[17,596,597],{},"Change the disaster for the next hit."," Different disasters used consecutively can contribute to Combo bonuses. The available guidance recommends switching options rather than repeating one disaster.",[63,600,601,606],{},[17,602,212,603,605],{},[34,604,215],{}," when the area is spent."," Open the settings option to clear the existing destruction and reset the environment before testing another route.",[26,608,610],{"id":609},"disaster-roles-and-choices","Disaster roles and choices",[13,612,613],{},"Use these roles to decide what to try next. They describe the supported gameplay focus, not a strongest-to-weakest ranking or a confirmed price list.",[615,616],"guide-table",{":columns":617,":rows":618},"[{\"key\":\"disaster\",\"label\":\"Disaster\"},{\"key\":\"role\",\"label\":\"Gameplay role\"},{\"key\":\"practical_use\",\"label\":\"When to choose it\"}]","[[\"Meteor\",\"Starter impact\",\"Learn the target-and-destroy loop\"],[\"Tornado\",\"Moving destruction\",\"Change the shape of a Combo or sweep a target area\"],[\"Chain Lightning\",\"Chained strike\",\"Add a different damage option to a repeat cash route\"],[\"Volcano\",\"Area destruction\",\"Use in the video's building-dense farming sequence\"],[\"Acid Rain\",\"Area damage over time\",\"Add to the video's repeat farming sequence\"],[\"Orbital Laser\",\"Precise strike\",\"Experiment with focused attacks on a particular building area\"],[\"Moonfall\",\"Large-scale impact\",\"Test broad city destruction when a longer effect is acceptable\"],[\"Nuke\",\"Large-scale sequence\",\"Try a large visual destruction event\"],[\"Black Hole\",\"Spectacle effect\",\"Experiment with a high-impact environment effect\"],[\"Kraken, Giant Kaiju, or Crashing Space Station\",\"Summon or cutscene event\",\"Choose them for their distinctive large-scale presentation\"]]",[13,620,621],{},"The list is intentionally not a tier list. The Native wiki groups disasters by use and presentation, while the available video observations do not provide repeatable conditions for comparing damage, range, or efficiency. If the live disaster menu uses a different name, follow the spelling shown in-game; some video names may come from speech recognition.",[26,623,625],{"id":624},"how-to-build-a-combo","How to build a Combo",[13,627,628],{},"A Combo is the best-supported reason to vary your disaster choices. Use this route:",[60,630,631,634,637,640,643],{},[63,632,633],{},"Pick a first disaster and target a building-heavy area.",[63,635,636],{},"Trigger it, then select a different disaster for the next destruction action.",[63,638,639],{},"Keep alternating options rather than repeating one disaster.",[63,641,642],{},"Watch the live game for the Combo result and any reward or point change.",[63,644,645],{},"Restore the map and repeat if you are testing a new sequence.",[13,647,648],{},"The evidence confirms that different disasters can produce Combo bonuses, but it does not provide a complete order, multiplier, timer, or guaranteed reward. Record what the current game displays instead of treating an old sequence as universal.",[26,650,652],{"id":651},"cash-farming-route","Cash farming route",[13,654,655,656,93,658,93,660,229,662,664,665,668,669,672,673,675],{},"For the farming setup described in the supplied video, use ",[34,657,92],{},[34,659,100],{},[34,661,96],{},[34,663,232],{},". Set charts to ",[34,666,667],{},"Level 3"," to reduce ",[34,670,671],{},"Electricity Cost",", direct the disasters toward the area with the most buildings, and use ",[34,674,215],{}," before starting the next cycle.",[56,677],{"id":58},[235,679],{":segments":680,"description":681,"title":682,"videoId":240},"[{\"start\":10,\"label\":\"Set up the AFK farming disaster sequence\"}]","This moment supports the disaster choices, dense-building targeting, and map-reset loop described in the cash-farming route.","How to run the Create a Disaster cash-farming route",[13,684,685,686,689],{},"The video also describes an external ",[34,687,688],{},"TinyTask"," macro that records the movement between aiming, restoring the map, and returning to the target area. Use caution with that approach: the reported cycle of roughly 30 seconds and roughly 1 million per minute is a video demonstration, not a guaranteed in-game rate. Electricity Cost, map layout, account progress, and updates can change the result. Manual play is the safer way to verify your own earning rate.",[26,691,693],{"id":692},"location-specific-disaster","Location-specific disaster",[13,695,696,699,700,702],{},[34,697,698],{},"Nuclear disaster"," is different from the ordinary building-targeting loop. The supplied evidence specifically associates it with the ",[34,701,341],{},", where it can produce a core meltdown and explosion animation. Enter that named location, select or trigger the Nuclear option shown by the live game, and check the scene result.",[235,704],{":segments":705,"description":706,"title":707,"videoId":360},"[{\"start\":653,\"label\":\"Use the Nuclear Facility for the meltdown scene\"}]","This moment supports the Nuclear Facility location and the core-meltdown explosion animation described in this section.","How the Nuclear disaster interacts with the Nuclear Facility",[13,709,710],{},"Do not assume that every disaster needs the Nuclear Facility. Ordinary options primarily interact with houses, cities, and other map buildings, while the facility is the documented location-specific interaction. The exact unlock condition and any additional location requirements are not documented here.",[26,712,714],{"id":713},"limits-and-unknown-values","Limits and unknown values",[13,716,717],{},"Use the live game as the final check for information that can change:",[366,719,720,723,730,733,736],{},[63,721,722],{},"No reliable table establishes disaster prices, unlock cash, damage, cooldowns, ranges, or exact rewards.",[63,724,725,726,729],{},"A video mention of ",[34,727,728],{},"limit 25"," does not establish whether 25 means a slot limit, use limit, number of disasters, or another system cap.",[63,731,732],{},"Building effects differ: an option may affect part of a structure, windows, a wider area, or a special sequence. The supplied observations do not use one reproducible test condition.",[63,734,735],{},"The game can award Coins\u002FCash and Points for destruction, but no fixed payout formula is supported.",[63,737,738],{},"Disaster effects do not directly kill the player in the supplied summary. For a survival challenge, use whether a house is destroyed as the relevant failure condition only if that is the challenge's stated rule.",[26,740,407],{"id":406},[409,742,744],{"id":743},"what-is-the-best-disaster-to-start-with","What is the best disaster to start with?",[13,746,212,747,749],{},[34,748,36],{}," to learn the basic loop because the supplied Native wiki summary presents it as an easy-to-read starter disaster. This is a learning recommendation, not a claim that Meteor has the highest damage or best value.",[409,751,753],{"id":752},"can-i-repeat-the-same-disaster-for-a-combo","Can I repeat the same disaster for a Combo?",[13,755,756],{},"The supplied guidance recommends switching to different disasters rather than repeating the same one. The exact Combo order and bonus are not documented, so watch the live result after each sequence.",[409,758,760],{"id":759},"what-is-the-recommended-cash-farming-sequence","What is the recommended cash farming sequence?",[13,762,763,764,93,766,93,768,229,770,772,773,775],{},"Try ",[34,765,92],{},[34,767,100],{},[34,769,96],{},[34,771,232],{}," against dense building areas, with charts at ",[34,774,667],{}," to reduce Electricity Cost. Restore the map between runs and measure your own result; the video's approximate cash rate is not guaranteed.",[409,777,779],{"id":778},"does-nuclear-disaster-work-anywhere","Does Nuclear disaster work anywhere?",[13,781,782,783,785],{},"The specifically named location is ",[34,784,341],{},". The supplied evidence does not establish that the Nuclear sequence works in ordinary city or house areas.",[445,787,788,794],{},[448,789,790,792],{},[451,791,453],{},[451,793,456],{},[366,795,796,806,815,823],{},[63,797,798,801,802,805],{},[17,799,800],{},"Native Create a Disaster Wiki:"," ",[34,803,804],{},"https:\u002F\u002Fcreateadisaster.wiki\u002Fwiki\u002F"," supports the disaster overview, gameplay terms, and the distinction between ordinary destruction and special disaster interactions.",[63,807,808,801,811,814],{},[17,809,810],{},"Native disaster guide:",[34,812,813],{},"https:\u002F\u002Fcreateadisaster.wiki\u002Ftier-list\u002F"," supports the listed disaster roles, Combo guidance, and the limitation that the available material does not establish a complete damage or price ranking.",[63,816,817,801,820,822],{},[17,818,819],{},"Player guide video:",[34,821,470],{}," supports the Tornado, Chain Lightning, Volcano, Acid Rain, Level 3 charts, dense-building targeting, Restore Map, and external macro demonstration. Its approximate timing and cash rate are reported observations, not independently tested values.",[63,824,825,801,827,829],{},[17,826,819],{},[34,828,478],{}," supports the Nuclear Facility core-meltdown and explosion mention. The supplied evidence does not independently verify the scene or its unlock conditions.",{"title":491,"searchDepth":492,"depth":492,"links":831},[832,833,834,835,836,837,838],{"id":565,"depth":492,"text":566},{"id":609,"depth":492,"text":610},{"id":624,"depth":492,"text":625},{"id":651,"depth":492,"text":652},{"id":692,"depth":492,"text":693},{"id":713,"depth":492,"text":714},{"id":406,"depth":492,"text":407,"children":839},[840,841,842,843],{"id":743,"depth":503,"text":744},{"id":752,"depth":503,"text":753},{"id":759,"depth":503,"text":760},{"id":778,"depth":503,"text":779},"Disasters","Choose disasters, build combos, target dense areas, and restore the map while earning cash in Create a Disaster.",[847,850,853,856],{"question":848,"answer":849},"What is the best disaster to start with in Create a Disaster?","Meteor is the clearest starting point in the supplied evidence because it is presented as an easy-to-read disaster for learning the basic destruction loop. The game determines its actual unlock state.",{"question":851,"answer":852},"How do I get Combo bonuses?","Use different disasters in succession instead of repeating the same choice. The supplied wiki evidence confirms the Combo system but does not document a complete sequence or multiplier table.",{"question":854,"answer":855},"What disasters are used for the AFK farming setup?","The video recommends Tornado, Chain Lightning, Volcano, and Acid Rain, with charts at Level 3 to reduce Electricity Cost. It describes a repeatable demonstration, not a guaranteed rate.",{"question":857,"answer":858},"Where does the Nuclear disaster happen?","The Nuclear Facility is the specifically named location associated with the Nuclear disaster in the supplied evidence. The core-meltdown and explosion sequence depends on that scene and its in-game conditions.","Disasters Guide",[861,862,863],"Use Meteor to learn the basic target-and-destroy loop, then switch between different disasters to pursue Combo bonuses.","For repeat cash runs, aim Tornado, Chain Lightning, Volcano, and Acid Rain at areas with many buildings and restore the map when the route is finished.","Treat damage, prices, unlock levels, and the video's cash-per-minute figure as unconfirmed until the live game shows them.",{},"\u002Fdisasters","7 min read",{"title":550,"description":845},{"loc":865,"lastmod":538},[],"en\u002Fdisasters\u002Fdisasters",[529,872,873],"create a disaster Disasters","create a disaster disasters guide","6-3NijI1QHq-aTgCt0bNCta0kGIhmPyFaIvLox85hxM",[876],{"id":877,"title":878,"author":879,"body":880,"category":1213,"coverLabel":508,"coverTone":509,"description":1214,"draft":511,"extension":512,"faq":1215,"featured":511,"game":529,"h1":878,"keyTakeaways":1225,"meta":1229,"navigation":536,"path":1230,"publishedAt":538,"readTime":1231,"seo":1232,"sitemap":1233,"statCards":1234,"stem":1235,"tags":1236,"updatedAt":538,"__hash__":1238},"coins\u002Fen\u002Fcoins\u002Fcoins.md","Create a Disaster Coins Guide","create a disaster Editorial",{"type":10,"value":881,"toc":1200},[882,886,897,901,904,920,927,930,934,937,954,959,963,978,985,990,993,997,1000,1002,1074,1077,1082,1085,1090,1093,1097,1135,1137,1141,1147,1151,1154,1158,1161],[883,884,878],"h1",{"id":885},"create-a-disaster-coins-guide",[13,887,888,889,892,893,896],{},"To earn ",[17,890,891],{},"Create a Disaster Coins",", trigger disasters against buildings, collect the resulting currency, and spend it on additional disaster choices. The exact labels are not completely consistent across the available references—some call the currency ",[34,894,895],{},"cash","—so use the live currency label and unlock price in your game as the source of truth.",[26,898,900],{"id":899},"how-coins-work","How Coins work",[13,902,903],{},"The basic economy loop is:",[60,905,906,908,911,914,917],{},[63,907,576],{},[63,909,910],{},"Aim it at a building-dense part of the map.",[63,912,913],{},"Trigger the disaster and let it destroy structures.",[63,915,916],{},"Check your Coins or cash total and the separate Points total.",[63,918,919],{},"Buy or unlock another disaster when you reach the displayed price.",[13,921,922,923,926],{},"Coins are the spending resource for disaster progression. The ",[125,924,132],{"href":127,"target":128,"rel":925},[130,131]," explains how to compare targets and sequences while measuring that output. Points record destruction output and can reach very large totals, but the supplied evidence does not show that Points can be converted directly into Coins. Treat the two counters as separate until the game itself documents a conversion.",[13,928,929],{},"The wiki confirms the broader loop of destroying the map, earning cash, unlocking disasters, and building combos. It also says that Update 1 increased cash per disaster and added playtime rewards. That makes an old rate or price a poor substitute for the number currently shown in your session.",[26,931,933],{"id":932},"best-repeatable-earning-route","Best repeatable earning route",[13,935,936],{},"For normal play, prioritize repeatability over a claimed universal best disaster:",[60,938,939,942,945,948,951],{},[63,940,941],{},"Start in an area with several buildings close together.",[63,943,944],{},"Use a disaster that you can aim consistently.",[63,946,947],{},"Follow it with a different disaster when you are pursuing combo bonuses; the beginner guide specifically recommends rotating rather than repeating one disaster.",[63,949,950],{},"Record the currency gained over several cycles, not one unusually large hit.",[63,952,953],{},"Restore the map before the next test if the available targets have been cleared.",[13,955,956,958],{},[34,957,215],{}," matters because a damaged area may offer fewer buildings for the next cycle. Keeping the target area comparable makes your Coins-per-minute measurement more useful when you are deciding whether to save for an unlock.",[409,960,962],{"id":961},"afk-method-reported-by-a-video","AFK method reported by a video",[13,964,965,966,93,968,93,970,229,972,974,975,977],{},"A video demonstrates an external TinyTask macro using ",[34,967,92],{},[34,969,100],{},[34,971,96],{},[34,973,232],{},". Its recorded loop aims at a dense building area, opens settings, restores the map, and repeats. The creator also recommends lowering charts to level 3 to reduce the effect of ",[34,976,671],{}," during repeated cycles.",[13,979,980,981,984],{},"The same video reports about ",[17,982,983],{},"1 million Coins per minute",", with a loop repeating roughly every 30 seconds. This is a reported result from that particular setup, not a guaranteed game rate. Map density, disaster availability, electricity settings, version changes, and whether the macro targets the same area can all change the outcome.",[235,986],{":segments":987,"description":988,"title":989,"videoId":240},"[{\"start\":0,\"label\":\"Run the AFK disaster loop\"}]","This moment shows the Tornado, Chain Lightning, Volcano, and Acid Rain loop, including level 3 charts and map restoration, that supports the AFK farming method described here.","Watch an AFK Coins farming loop",[13,991,992],{},"TinyTask is not a confirmed built-in Coins feature. Before using an external macro, check Roblox and game rules and accept the account and reliability risks. Manual testing is the safer baseline for measuring your own rate.",[26,994,996],{"id":995},"plan-a-disaster-unlock","Plan a disaster unlock",[13,998,999],{},"The supplied sources do not publish a complete price table, fixed unlock order, or universal requirement list. Use this process instead:",[56,1001],{"id":58},[142,1003,1004,1017],{},[145,1005,1006],{},[148,1007,1008,1011,1014],{},[151,1009,1010],{},"Step",[151,1012,1013],{},"What to record",[151,1015,1016],{},"Why it matters",[161,1018,1019,1030,1041,1052,1063],{},[148,1020,1021,1024,1027],{},[166,1022,1023],{},"1",[166,1025,1026],{},"Current Coins or cash",[166,1028,1029],{},"Establishes how much you already have",[148,1031,1032,1035,1038],{},[166,1033,1034],{},"2",[166,1036,1037],{},"Live price on the disaster you want",[166,1039,1040],{},"Avoids relying on an outdated or unverified value",[148,1042,1043,1046,1049],{},[166,1044,1045],{},"3",[166,1047,1048],{},"Currency earned during a timed test",[166,1050,1051],{},"Produces your personal earning rate",[148,1053,1054,1057,1060],{},[166,1055,1056],{},"4",[166,1058,1059],{},"Map and disasters used",[166,1061,1062],{},"Explains why later runs may differ",[148,1064,1065,1068,1071],{},[166,1066,1067],{},"5",[166,1069,1070],{},"Whether the map was restored",[166,1072,1073],{},"Keeps comparisons between runs fair",[13,1075,1076],{},"Calculate the remaining amount as:",[13,1078,1079],{},[34,1080,1081],{},"Coins needed = max(target price - current Coins, 0)",[13,1083,1084],{},"Then estimate time with:",[13,1086,1087],{},[34,1088,1089],{},"Minutes = Coins needed ÷ observed Coins per minute",[13,1091,1092],{},"For example, if your own timed test gives 20,000 Coins per minute, use 20,000—not the video’s 1 million claim—in the estimate for your next unlock. Round up to a whole session when planning play sessions, and retest after changing disasters, maps, charts, or the game version.",[26,1094,1096],{"id":1095},"common-mistakes","Common mistakes",[366,1098,1099,1105,1111,1117,1123,1129],{},[63,1100,1101,1104],{},[17,1102,1103],{},"Treating Points as spendable Coins:"," Points show destruction output, but a direct exchange is not documented.",[63,1106,1107,1110],{},[17,1108,1109],{},"Copying a fixed price from a guide:"," The available sources do not provide a complete verified price list; read the in-game panel.",[63,1112,1113,1116],{},[17,1114,1115],{},"Calling a video rate guaranteed:"," The million-per-minute figure is a reported demonstration, not an independently verified rate.",[63,1118,1119,1122],{},[17,1120,1121],{},"Repeating without restoring the map:"," Fewer intact buildings can reduce later-cycle output.",[63,1124,1125,1128],{},[17,1126,1127],{},"Ignoring electricity costs:"," Long repeat cycles may be less sustainable when electricity settings are unfavorable.",[63,1130,1131,1134],{},[17,1132,1133],{},"Assuming every disaster has the same return:"," The supplied evidence names a farming combination but does not compare each disaster’s individual yield.",[26,1136,407],{"id":406},[409,1138,1140],{"id":1139},"what-are-coins-used-for","What are Coins used for?",[13,1142,1143,1144,1146],{},"They are used to buy or unlock more disasters. Because the references also use the word ",[34,1145,895],{},", confirm the exact currency label in your current game UI.",[409,1148,1150],{"id":1149},"does-a-higher-points-total-mean-more-coins","Does a higher Points total mean more Coins?",[13,1152,1153],{},"Not necessarily. Points and Coins are presented as different values, and no supported formula links them.",[409,1155,1157],{"id":1156},"should-i-use-the-afk-macro","Should I use the AFK macro?",[13,1159,1160],{},"Only after checking the applicable platform and game rules. It is an external automation method, not a confirmed built-in system. Measure a manual route first so you have a comparison and a fallback.",[445,1162,1163,1169,1177,1185,1192],{},[448,1164,1165,1167],{},[451,1166,453],{},[451,1168,456],{},[13,1170,1171,1174],{},[125,1172],{"href":1173},"https:\u002F\u002Fcreateadisaster.wiki\u002Fbeginner-guide\u002F",[125,1175,1173],{"href":1173,"rel":1176},[465],[13,1178,1179,1182],{},[125,1180],{"href":1181},"https:\u002F\u002Fcreateadisaster.wiki\u002Fcalculator\u002F",[125,1183,1181],{"href":1181,"rel":1184},[465],[13,1186,1187,1189],{},[125,1188],{"href":804},[125,1190,804],{"href":804,"rel":1191},[465],[13,1193,1194,1197],{},[125,1195],{"href":1196},"https:\u002F\u002Fcreateadisaster.wiki\u002Fupdates\u002F",[125,1198,1196],{"href":1196,"rel":1199},[465],{"title":491,"searchDepth":492,"depth":492,"links":1201},[1202,1203,1206,1207,1208],{"id":899,"depth":492,"text":900},{"id":932,"depth":492,"text":933,"children":1204},[1205],{"id":961,"depth":503,"text":962},{"id":995,"depth":492,"text":996},{"id":1095,"depth":492,"text":1096},{"id":406,"depth":492,"text":407,"children":1209},[1210,1211,1212],{"id":1139,"depth":503,"text":1140},{"id":1149,"depth":503,"text":1150},{"id":1156,"depth":503,"text":1157},"Coins","Learn how to earn Create a Disaster Coins, plan disaster unlocks, and estimate farming time without relying on unverified fixed prices.",[1216,1219,1222],{"question":1217,"answer":1218},"What are Coins used for in Create a Disaster?","Coins, also called cash in some of the available references, are used to buy or unlock more disasters. Check the label and price shown in your game.",{"question":1220,"answer":1221},"Can Points be exchanged for Coins?","That conversion is not documented in the supplied evidence. Points are a destruction total, not a confirmed replacement for Coins or cash.",{"question":1223,"answer":1224},"Is one million Coins per minute guaranteed?","No. A video reports about one million per minute for one macro setup, but the result depends on the map, targets, disaster state, and version.",[1226,1227,1228],"Destroying buildings with disasters is the core way to earn Coins or cash.","Use the live unlock price in your game instead of a fixed wiki price.","Measure your own rate before estimating the time to a disaster purchase.",{},"\u002Fcoins","5 min read",{"title":878,"description":1214},{"loc":1230,"lastmod":538},[],"en\u002Fcoins\u002Fcoins",[529,1237],"create a disaster Coins","pZHtQhVbESCMJM6tgTn_od27s7CnBTvIByXOJ7_FjAI",[1240],{"id":1241,"title":1242,"author":1243,"body":1244,"category":1567,"coverLabel":508,"coverTone":509,"description":1568,"draft":511,"extension":512,"faq":1569,"featured":511,"game":1579,"h1":1242,"keyTakeaways":1580,"meta":1585,"navigation":536,"path":127,"publishedAt":538,"readTime":539,"seo":1586,"sitemap":1587,"statCards":1588,"stem":1589,"tags":1590,"updatedAt":538,"__hash__":1591},"destruction\u002Fen\u002Fdestruction\u002Fdestruction.md","Create a Disaster Destruction Guide","Create A Disaster Editorial",{"type":10,"value":1245,"toc":1560},[1246,1257,1261,1264,1321,1324,1328,1331,1421,1426,1435,1439,1458,1461,1465,1479,1484,1487,1490,1492,1497,1500,1504,1521,1524],[13,1247,1248,1249,1252,1253,1256],{},"Create a Disaster Destruction is easiest to understand as a target-and-sequence decision: test a disaster on a ",[17,1250,1251],{},"House",", move wide-area effects to a dense ",[17,1254,1255],{},"City Area",", then change disasters before restoring the map. The official wiki confirms the core loop is to destroy the environment for cash, spend cash to unlock disasters, and chain different disasters for combo bonuses. It does not publish universal damage, radius, cooldown, or unlock-price values, so use the current in-game display for those values.",[26,1258,1260],{"id":1259},"choose-a-destruction-target","Choose a destruction target",[13,1262,1263],{},"Start small when you are learning what a disaster does. A single House lets you see whether the effect reaches a wall, floor, window, or only part of the structure. Once you understand the aim and timing, move to an area containing many Buildings. That gives a moving disaster or area effect more potential targets, but it also makes a single test harder to compare.",[142,1265,1266,1278],{},[145,1267,1268],{},[148,1269,1270,1273,1276],{},[151,1271,1272],{},"Target",[151,1274,1275],{},"Best use",[151,1277,1013],{},[161,1279,1280,1290,1301,1311],{},[148,1281,1282,1284,1287],{},[166,1283,1251],{},[166,1285,1286],{},"Inspect a local hit and learn aiming",[166,1288,1289],{},"Which floors, walls, or windows were affected",[148,1291,1292,1295,1298],{},[166,1293,1294],{},"Buildings",[166,1296,1297],{},"Earn Coins and Points through repeated destruction",[166,1299,1300],{},"How many structures the disaster reaches",[148,1302,1303,1305,1308],{},[166,1304,1255],{},[166,1306,1307],{},"Test wide-area effects or a repeatable cash route",[166,1309,1310],{},"Coverage, missed targets, and the result after reset",[148,1312,1313,1315,1318],{},[166,1314,341],{},[166,1316,1317],{},"View the Nuclear facility\u002Fcore-meltdown sequence",[166,1319,1320],{},"Treat it as a named special area, not a general damage benchmark",[13,1322,1323],{},"The result of a single hit is conditional. Strike, for example, depends on its landing point: the supplied video shows it damaging only part of a house in one attempt and knocking out a floor in another. Do not turn either outcome into a fixed damage value.",[26,1325,1327],{"id":1326},"match-disasters-to-the-target","Match disasters to the target",[13,1329,1330],{},"Use the disaster's observed role rather than assuming that a larger visual effect always pays more. The following is a practical test plan from the supplied wiki snapshot and videos, not a complete ranking.",[142,1332,1333,1346],{},[145,1334,1335],{},[148,1336,1337,1340,1343],{},[151,1338,1339],{},"Disaster or group",[151,1341,1342],{},"Use it when",[151,1344,1345],{},"Evidence boundary",[161,1347,1348,1359,1369,1380,1390,1400,1411],{},[148,1349,1350,1353,1356],{},[166,1351,1352],{},"Strike",[166,1354,1355],{},"You want to practice a precise hit on one House",[166,1357,1358],{},"Landing-point results vary; no fixed damage value is published",[148,1360,1361,1363,1366],{},[166,1362,92],{},[166,1364,1365],{},"You want a moving effect across multiple Buildings",[166,1367,1368],{},"It changes the shape of the affected area; radius and reward are not documented",[148,1370,1371,1374,1377],{},[166,1372,1373],{},"Volcano or Acid Rain",[166,1375,1376],{},"You want to test repeated area pressure on a dense target",[166,1378,1379],{},"The AFK video uses both, but does not establish their individual rewards",[148,1381,1382,1384,1387],{},[166,1383,100],{},[166,1385,1386],{},"You are testing chained hits and can account for Electricity",[166,1388,1389],{},"The video emphasizes kills; range, damage, and payout are not published",[148,1391,1392,1394,1397],{},[166,1393,307],{},[166,1395,1396],{},"You want to observe a large city-structure effect",[166,1398,1399],{},"The video reports windows being blown away; timing and coverage are unverified",[148,1401,1402,1405,1408],{},[166,1403,1404],{},"Orbital Laser or Flammable",[166,1406,1407],{},"You want to compare a powerful strike or explosion",[166,1409,1410],{},"The video suggests strong destruction, but does not supply a reproducible measurement",[148,1412,1413,1415,1418],{},[166,1414,310],{},[166,1416,1417],{},"You want a late-run spectacle within a varied chain",[166,1419,1420],{},"The official wiki names it as an advanced disaster but publishes no numeric stats",[235,1422],{":segments":1423,"description":1424,"title":1425,"videoId":360},"[{\"start\":680,\"label\":\"Moonfall damages city structures and windows\"}]","This moment supports the Moonfall comparison by showing reported damage to city structures and windows, without treating one result as a fixed benchmark.","Watch Moonfall damage city structures",[13,1427,1428,1429,1434],{},"For a fair comparison, use the same target type, aim at a similar location, and restore the map before the next attempt. The ",[125,1430,1433],{"href":1431,"target":128,"rel":1432},"\u002Fmaps",[130,131],"maps guide"," helps identify the location context before you compare results. Compare the affected structures and the Coins or Points shown in your own session; do not compare an untouched house with an already damaged city.",[26,1436,1438],{"id":1437},"build-a-destruction-chain","Build a destruction chain",[60,1440,1441,1444,1447,1450,1453],{},[63,1442,1443],{},"Choose a House for an initial aiming test, or a City Area when the goal is broad coverage.",[63,1445,1446],{},"Trigger one disaster and note which structures or building parts it reaches.",[63,1448,1449],{},"Switch to a different disaster rather than repeating the same one.",[63,1451,1452],{},"Watch the result for Combo Bonuses and record the Coins and Points shown in-game.",[63,1454,212,1455,1457],{},[17,1456,215],{}," from the settings menu before starting a new comparison.",[13,1459,1460],{},"This route separates two goals. For testing, a House and a clean reset produce clearer observations. For earning, a dense City Area gives more simultaneous targets, but your result still depends on the disaster sequence, aim, settings, and current game version. The official source confirms the varied-chain bonus; it does not give a multiplier.",[26,1462,1464],{"id":1463},"repeat-a-cash-run-carefully","Repeat a cash run carefully",[13,1466,1467,1468,93,1470,93,1472,229,1474,1476,1477,24],{},"A supplied video demonstrates a desktop TinyTask macro using ",[17,1469,92],{},[17,1471,100],{},[17,1473,96],{},[17,1475,232],{}," against an area with many Buildings. It recommends lowering Charts to Level 3 to reduce Electricity costs, recording the movement and Restore Map action, and repeating the playback roughly every 30 seconds. The same video reports about ",[17,1478,983],{},[235,1480],{":segments":1481,"description":1482,"title":1483,"videoId":240},"[{\"start\":1,\"label\":\"Use four disasters, then restore the map\"}]","This moment supports the cash-run section by showing the reported TinyTask sequence across a dense building area, followed by Restore Map.","Run the AFK destruction farm loop",[13,1485,1486],{},"Treat that number as a reported observation, not a promise. It was not independently verified for this article, and the result can change with target density, disaster availability, Charts, Electricity use, timing, and updates. TinyTask is external software, so this is not an in-game AFK feature or a guaranteed progression method. If you use the idea, first run one manual cycle and measure your own Coins per minute before estimating how long an unlock will take.",[13,1488,1489],{},"For a simple estimate:",[56,1491],{"id":58},[13,1493,1494],{},[34,1495,1496],{},"minutes needed = max(target Coins - current Coins, 0) \u002F your observed Coins per minute",[13,1498,1499],{},"Round up to the next whole session when planning play time. Enter the current unlock target and your own measured rate; the supplied wiki does not provide fixed disaster prices.",[26,1501,1503],{"id":1502},"avoid-misleading-comparisons","Avoid misleading comparisons",[366,1505,1506,1509,1512,1515,1518],{},[63,1507,1508],{},"Do not call a disaster the strongest from a single visual test; no common damage scale is published.",[63,1510,1511],{},"Do not treat a window, floor, or wall effect as guaranteed for every building or landing point.",[63,1513,1514],{},"Do not count the video’s reported AFK income as a stable Coins-per-minute rate.",[63,1516,1517],{},"Do not mix Nuclear Facility spectacle testing with a general city-destruction benchmark.",[63,1519,1520],{},"Do not assume the listed limit of 25 explains unlocks or damage; its scope is not documented in the supplied evidence.",[13,1522,1523],{},"After a test or cash cycle, restore the map and decide whether your next run needs precision or coverage. Use a House for the former, a dense City Area for the latter, and change the disaster between attempts when you are pursuing Combo Bonuses.",[445,1525,1526,1532,1539,1546,1553],{},[448,1527,1528,1530],{},[451,1529,453],{},[451,1531,456],{},[13,1533,1534,1536],{},[125,1535],{"href":804},[125,1537,804],{"href":804,"rel":1538},[465],[13,1540,1541,1543],{},[125,1542],{"href":1173},[125,1544,1173],{"href":1173,"rel":1545},[465],[13,1547,1548,1550],{},[125,1549],{"href":478},[125,1551,478],{"href":478,"rel":1552},[465],[13,1554,1555,1557],{},[125,1556],{"href":470},[125,1558,470],{"href":470,"rel":1559},[465],{"title":491,"searchDepth":492,"depth":492,"links":1561},[1562,1563,1564,1565,1566],{"id":1259,"depth":492,"text":1260},{"id":1326,"depth":492,"text":1327},{"id":1437,"depth":492,"text":1438},{"id":1463,"depth":492,"text":1464},{"id":1502,"depth":492,"text":1503},"Destruction","Learn where to aim disasters, when to chain them, and how to reset buildings for repeatable destruction and cash runs in Create A Disaster.",[1570,1573,1576],{"question":1571,"answer":1572},"What is the best target for destruction in Create A Disaster?","Use a single House to inspect a local effect, then aim area disasters at a City Area with many Buildings when you want broader destruction or a repeatable cash test.",{"question":1574,"answer":1575},"How do I get more Coins from destruction?","Destroy Buildings to earn Coins, vary your disasters to pursue Combo Bonuses, and check your own in-game rate because fixed damage, reward, and unlock values are not published in the supplied evidence.",{"question":1577,"answer":1578},"Does the AFK destruction farm always give 1 million Coins per minute?","No. A video reports about 1 million Coins per minute from a TinyTask loop, but that is an observed video result and can change with the game version, settings, target area, and Electricity costs.","Create A Disaster",[1581,1582,1583,1584],"Use a single house to learn a disaster's impact, then move to a dense city area for wider destruction.","Mix different disasters instead of repeating one to pursue combo bonuses.","Restore Map between tests so each result starts from a comparable scene.","The reported TinyTask rate of about 1 million Coins per minute is a video result, not a guaranteed rate.",{},{"title":1242,"description":1568},{"loc":127,"lastmod":538},[],"en\u002Fdestruction\u002Fdestruction",[1579,1567],"oV-2ug_hnR6Czb0dELV76Hsez_gn9CG2yCpDW2QHp-8",[1593],{"id":1594,"title":1595,"author":879,"body":1596,"category":1977,"coverLabel":508,"coverTone":509,"description":1978,"draft":511,"extension":512,"faq":1979,"featured":511,"game":529,"h1":1595,"keyTakeaways":1989,"meta":1993,"navigation":536,"path":1431,"publishedAt":538,"readTime":1231,"seo":1994,"sitemap":1995,"statCards":1996,"stem":1997,"tags":1998,"updatedAt":538,"__hash__":2000},"maps\u002Fen\u002Fmaps\u002Fmaps.md","Create a Disaster Maps Guide",{"type":10,"value":1597,"toc":1964},[1598,1601,1616,1620,1623,1712,1715,1719,1722,1750,1756,1760,1765,1768,1790,1795,1802,1806,1811,1827,1830,1834,1849,1851,1856,1859,1863,1902,1904,1908,1913,1917,1920,1924,1927],[883,1599,1595],{"id":1600},"create-a-disaster-maps-guide",[13,1602,1603,1604,1607,1608,1610,1611,1615],{},"The ",[17,1605,1606],{},"Create a Disaster Maps"," guide is mainly about choosing the right target area for your next disaster, not memorizing a complete map list. The supplied public evidence confirms ",[17,1609,341],{}," as a named map. It also describes the main city, houses, and dense building areas as places to test destruction or earn Coins, but does not establish each one as a separate selectable map. Once you choose an area, use the ",[125,1612,1614],{"href":127,"target":128,"rel":1613},[130,131],"destruction testing guide"," to keep target comparisons consistent.",[26,1617,1619],{"id":1618},"confirmed-map-and-target-areas","Confirmed map and target areas",[13,1621,1622],{},"Use the following distinctions when planning a run:",[142,1624,1625,1639],{},[145,1626,1627],{},[148,1628,1629,1632,1635,1637],{},[151,1630,1631],{},"Area or term",[151,1633,1634],{},"What it is",[151,1636,1275],{},[151,1638,1345],{},[161,1640,1641,1656,1670,1684,1698],{},[148,1642,1643,1647,1650,1653],{},[166,1644,1645],{},[34,1646,341],{},[166,1648,1649],{},"The explicitly named facility map",[166,1651,1652],{},"Test nuclear disasters, the core meltdown, and the core explosion animation",[166,1654,1655],{},"The supplied wiki and update evidence name it; its entrance and unlock requirements are not documented",[148,1657,1658,1661,1664,1667],{},[166,1659,1660],{},"Main city",[166,1662,1663],{},"The ordinary city environment described by the gameplay records",[166,1665,1666],{},"Select houses and buildings as disaster targets",[166,1668,1669],{},"The sources do not give it a formal selectable-map name",[148,1671,1672,1675,1678,1681],{},[166,1673,1674],{},"Houses",[166,1676,1677],{},"Destructible building targets",[166,1679,1680],{},"Compare whether a disaster damages part of a structure or destroys it",[166,1682,1683],{},"A house is a target, not confirmed as a map",[148,1685,1686,1689,1692,1695],{},[166,1687,1688],{},"Dense building area",[166,1690,1691],{},"A high-value target zone within the city",[166,1693,1694],{},"Increase the number of buildings affected during a Coins run",[166,1696,1697],{},"The video recommends this type of area but does not define a named zone",[148,1699,1700,1703,1706,1709],{},[166,1701,1702],{},"Other dimension",[166,1704,1705],{},"A special space mentioned during a disaster description",[166,1707,1708],{},"Observe a disaster’s unusual scene or extended effect",[166,1710,1711],{},"Its formal name, entrance, and trigger are not confirmed",[13,1713,1714],{},"Do not turn this table into a complete map roster. The available records do not provide a map menu, total map count, unlock order, or a complete list of formal names.",[26,1716,1718],{"id":1717},"how-to-choose-a-map-target","How to choose a map target",[13,1720,1721],{},"Choose based on what you are trying to do:",[60,1723,1724,1730,1736,1744],{},[63,1725,1726,1729],{},[17,1727,1728],{},"Testing ordinary destruction:"," Stay in the city and target a house or a group of buildings. Compare the visible damage after each disaster.",[63,1731,1732,1735],{},[17,1733,1734],{},"Farming Coins:"," Move the disaster toward the densest building area you can consistently target. More nearby structures give the reported farming setup more objects to affect, but the evidence does not establish a fixed payout per building.",[63,1737,1738,68,1741,1743],{},[17,1739,1740],{},"Testing nuclear effects:",[34,1742,341],{}," when you want to observe the large core sequence. The video describes a core meltdown followed by an explosion animation.",[63,1745,1746,1749],{},[17,1747,1748],{},"Repeating a comparison:"," Restore the environment before switching disasters so the next test starts with comparable targets.",[13,1751,1752,1753,1755],{},"Destruction is not uniform. The supplied gameplay record describes some houses losing only part of their structure, while ",[34,1754,307],{}," can affect city windows more broadly. There are no supported damage-radius or building-health values to use as a precise comparison.",[26,1757,1759],{"id":1758},"use-nuclear-facility-for-nuclear-tests","Use Nuclear Facility for nuclear tests",[13,1761,1762,1764],{},[34,1763,341],{}," is the safest name to use when you mean the dedicated facility map. The available wiki index calls it the only clearly named map in the current public update evidence, and a gameplay video separately discusses testing nuclear disasters there.",[13,1766,1767],{},"The practical test route is:",[60,1769,1770,1776,1779,1782,1785],{},[63,1771,1772,1773,1775],{},"Enter or select ",[34,1774,341],{}," if it is available in your current game session.",[63,1777,1778],{},"Trigger the relevant nuclear disaster.",[63,1780,1781],{},"Watch the facility’s core sequence rather than judging it by ordinary house damage.",[63,1783,1784],{},"Observe the meltdown and the animation when the core explodes.",[63,1786,212,1787,1789],{},[34,1788,215],{}," before repeating the test.",[235,1791],{":segments":1792,"description":1793,"title":1794,"videoId":360},"[{\"start\":653,\"label\":\"Core meltdown and explosion animation\"}]","This moment supports the Nuclear Facility route by showing the core meltdown and the explosion animation described in this section.","Watch the Nuclear Facility core test",[13,1796,1797,1798,1801],{},"The current evidence does ",[17,1799,1800],{},"not"," document the facility’s exact entrance, unlock condition, or whether it can be freely selected in every session. Check the live game UI instead of assuming a fixed access rule.",[26,1803,1805],{"id":1804},"restore-the-map-between-runs","Restore the map between runs",[13,1807,1808,1810],{},[34,1809,215],{}," is a reset control in the settings, not another destination. Use it after a disaster has removed or damaged your targets:",[60,1812,1813,1816,1821,1824],{},[63,1814,1815],{},"Open the game settings.",[63,1817,1818,1819,24],{},"Select ",[34,1820,215],{},[63,1822,1823],{},"Wait for the city or facility targets to return.",[63,1825,1826],{},"Aim the next disaster at the same type of area for a fairer comparison.",[13,1828,1829],{},"This is particularly useful for a repeatable city test or an AFK-style loop. Without restoring the environment, a later cycle may have fewer intact buildings, making its result difficult to compare with the first cycle.",[26,1831,1833],{"id":1832},"dense-areas-for-a-reported-afk-route","Dense areas for a reported AFK route",[13,1835,1836,1837,93,1839,93,1841,229,1843,1845,1846,1848],{},"A video demonstrates a farming loop using ",[34,1838,92],{},[34,1840,100],{},[34,1842,96],{},[34,1844,232],{},". It directs those disasters toward the area with the most buildings, lowers charts to level 3 to reduce the effect of ",[34,1847,671],{},", restores the map, and repeats the actions with TinyTask.",[56,1850],{"id":58},[235,1852],{":segments":1853,"description":1854,"title":1855,"videoId":240},"[{\"start\":10,\"label\":\"Aim four disasters at dense buildings\"}]","This moment supports the reported AFK route by showing the four-disaster setup aimed at the area with the most buildings.","Aim disasters at dense areas for AFK farming",[13,1857,1858],{},"Treat this as a player-reported setup rather than a map guarantee. The same video claims roughly one million Coins per minute and a cycle of about 30 seconds, but those figures depend on the player’s available disasters, target density, settings, game version, and execution. Measure your own manual route first, and check Roblox and game rules before using external automation.",[26,1860,1862],{"id":1861},"map-mistakes-to-avoid","Map mistakes to avoid",[366,1864,1865,1871,1881,1890,1896],{},[63,1866,1867,1870],{},[17,1868,1869],{},"Calling every city area a map:"," Houses and dense building areas are described as targets, not confirmed formal map names.",[63,1872,1873,1880],{},[17,1874,1875,1876,1879],{},"Treating ",[34,1877,1878],{},"Other Dimension"," as a selectable destination:"," The special-space description does not confirm a name or access method.",[63,1882,1883,1889],{},[17,1884,1885,1886,1888],{},"Using ",[34,1887,215],{}," as a teleport:"," It only resets damage and prepares the current environment for another run.",[63,1891,1892,1895],{},[17,1893,1894],{},"Assuming Nuclear Facility access:"," Its name and nuclear test context are supported, but its entrance and unlock requirements are not documented.",[63,1897,1898,1901],{},[17,1899,1900],{},"Copying the AFK payout:"," The million-Coins-per-minute result is a reported demonstration, not a guaranteed rate.",[26,1903,407],{"id":406},[409,1905,1907],{"id":1906},"what-is-the-confirmed-map-in-create-a-disaster","What is the confirmed map in Create a Disaster?",[13,1909,1910,1912],{},[34,1911,341],{}," is the only explicitly named map confirmed by the supplied public update and wiki evidence. The ordinary city is documented as a gameplay environment, but not with a confirmed formal map name.",[409,1914,1916],{"id":1915},"can-i-use-houses-as-a-survival-challenge","Can I use houses as a survival challenge?",[13,1918,1919],{},"Yes, as a player-defined challenge: stay in a house during a disaster and treat the house being destroyed as failure. The supplied video says the player is not directly killed by the disaster, but this is a challenge rule rather than a documented map mechanic.",[409,1921,1923],{"id":1922},"does-a-dense-building-area-always-earn-more-coins","Does a dense building area always earn more Coins?",[13,1925,1926],{},"It is the recommended target type in the reported farming route because more buildings can be affected. The evidence does not provide a formula proving a fixed advantage or a guaranteed payout.",[445,1928,1929,1935,1942,1950,1957],{},[448,1930,1931,1933],{},[451,1932,453],{},[451,1934,456],{},[13,1936,1937,1939],{},[125,1938],{"href":804},[125,1940,804],{"href":804,"rel":1941},[465],[13,1943,1944,1947],{},[125,1945],{"href":1946},"https:\u002F\u002Fbloxstatus.com\u002Fgames\u002Fcreate-a-disaster\u002F",[125,1948,1946],{"href":1946,"rel":1949},[465],[13,1951,1952,1954],{},[125,1953],{"href":478},[125,1955,478],{"href":478,"rel":1956},[465],[13,1958,1959,1961],{},[125,1960],{"href":470},[125,1962,470],{"href":470,"rel":1963},[465],{"title":491,"searchDepth":492,"depth":492,"links":1965},[1966,1967,1968,1969,1970,1971,1972],{"id":1618,"depth":492,"text":1619},{"id":1717,"depth":492,"text":1718},{"id":1758,"depth":492,"text":1759},{"id":1804,"depth":492,"text":1805},{"id":1832,"depth":492,"text":1833},{"id":1861,"depth":492,"text":1862},{"id":406,"depth":492,"text":407,"children":1973},[1974,1975,1976],{"id":1906,"depth":503,"text":1907},{"id":1915,"depth":503,"text":1916},{"id":1922,"depth":503,"text":1923},"Maps","Learn which Create a Disaster map is confirmed, how to choose building targets, test disasters, and restore the map between runs.",[1980,1983,1986],{"question":1981,"answer":1982},"How many maps are in Create a Disaster?","The supplied evidence does not provide a complete map count. It explicitly names Nuclear Facility and describes city target areas, but does not confirm that every described area is a separate map.",{"question":1984,"answer":1985},"Is Restore Map a separate map?","No. Restore Map is a settings action that resets damaged buildings and environment for another run.",{"question":1987,"answer":1988},"Where should I aim disasters for farming?","A video-reported route aims Tornado, Chain Lightning, Volcano, and Acid Rain at the area with the most buildings, but its earnings are not guaranteed.",[1990,1991,1992],"Nuclear Facility is the only explicitly named map confirmed by the supplied public update evidence.","Treat the city, houses, and dense building areas as target areas rather than confirmed separate map names.","Use Restore Map to clear damage before comparing disasters or repeating a farming route.",{},{"title":1595,"description":1978},{"loc":1431,"lastmod":538},[],"en\u002Fmaps\u002Fmaps",[529,1999],"create a disaster Maps","dRgjZpUBaJ3N4A2O3-m0QjZIzt8DJT6n8N4-uznU7n0",[2002],{"id":2003,"title":2004,"author":879,"body":2005,"category":2066,"coverLabel":508,"coverTone":509,"description":2305,"draft":511,"extension":512,"faq":2306,"featured":511,"game":529,"h1":2010,"keyTakeaways":2316,"meta":2320,"navigation":536,"path":2321,"publishedAt":538,"readTime":2322,"seo":2323,"sitemap":2324,"statCards":2325,"stem":2326,"tags":2327,"updatedAt":538,"__hash__":2328},"nuclear\u002Fen\u002Fnuclear\u002Fnuclear.md","Create a Disaster Nuclear Guide",{"type":10,"value":2006,"toc":2293},[2007,2011,2033,2037,2040,2057,2061,2071,2075,2133,2139,2143,2146,2166,2169,2173,2176,2178,2181,2185,2190,2193,2195,2227,2230,2232,2236,2242,2246,2249,2253,2256],[883,2008,2010],{"id":2009},"nuclear-facility-nuke","Nuclear Facility & Nuke",[13,2012,2013,2014,2017,2018,2020,2021,2024,2025,2028,2029,2032],{},"To test ",[17,2015,2016],{},"create a disaster Nuclear",", enter the ",[17,2019,341],{},", select the available ",[17,2022,2023],{},"Nuclear\u002FNuke"," disaster, and watch the core sequence. The ",[125,2026,1433],{"href":1431,"target":128,"rel":2027},[130,131]," separates the confirmed facility from ordinary city targets. The documented result is a large ",[17,2030,2031],{},"Core Meltdown"," followed by a core explosion animation. This page explains the route and how to compare the result without treating an animation as an unverified damage statistic.",[26,2034,2036],{"id":2035},"what-nuclear-does","What Nuclear does",[13,2038,2039],{},"The supplied video describes Nuclear as a disaster used in the Nuclear Facility. Its notable sequence is:",[60,2041,2042,2045,2048,2051,2054],{},[63,2043,2044],{},"Enter or move to the Nuclear Facility.",[63,2046,2047],{},"Select Nuclear or Nuke from the disaster choices available to your account.",[63,2049,2050],{},"Let the disaster affect the facility's core.",[63,2052,2053],{},"Observe the Core Meltdown and the animation when the core explodes.",[63,2055,2056],{},"Restore the map before another controlled test.",[235,2058],{":segments":1792,"description":2059,"title":2060,"videoId":360},"This moment supports the Nuclear Facility steps by showing the core meltdown and explosion animation caused by Nuclear.","Watch Nuclear trigger the Nuclear Facility core sequence",[13,2062,2063,2064,93,2067,2070],{},"The evidence does not confirm the facility's exact entrance, a map-level unlock requirement, or whether the UI labels the disaster ",[17,2065,2066],{},"Nuclear",[17,2068,2069],{},"Nuke",", or another name. Follow the label shown in your current game rather than assuming that every name is a separate option.",[26,2072,2074],{"id":2073},"nuclear-facility-sequence","Nuclear Facility sequence",[142,2076,2077,2090],{},[145,2078,2079],{},[148,2080,2081,2084,2087],{},[151,2082,2083],{},"Part",[151,2085,2086],{},"What to look for",[151,2088,2089],{},"What is not documented",[161,2091,2092,2102,2112,2122],{},[148,2093,2094,2096,2099],{},[166,2095,341],{},[166,2097,2098],{},"A dedicated location for the nuclear spectacle",[166,2100,2101],{},"Exact entrance and map requirement",[148,2103,2104,2106,2109],{},[166,2105,2069],{},[166,2107,2108],{},"The selectable disaster that starts the large-scale event",[166,2110,2111],{},"Fixed price, damage, cooldown, and range",[148,2113,2114,2116,2119],{},[166,2115,2031],{},[166,2117,2118],{},"The facility core enters a meltdown state",[166,2120,2121],{},"Duration and exact affected area",[148,2123,2124,2127,2130],{},[166,2125,2126],{},"Core explosion animation",[166,2128,2129],{},"The core explodes and the surrounding environment is visibly damaged",[166,2131,2132],{},"A guaranteed Coins or Points payout",[13,2134,2135,2136,2138],{},"Do not buy or farm a supposed ",[17,2137,2031],{}," item just because the event has its own name. The supplied evidence treats it as part of the Nuclear\u002FNuke sequence, not as a confirmed independent disaster.",[26,2140,2142],{"id":2141},"how-to-run-a-fair-test","How to run a fair test",[13,2144,2145],{},"Use this route when you want to compare Nuclear with another disaster or check whether it is worth saving for:",[60,2147,2148,2151,2154,2157,2160],{},[63,2149,2150],{},"Record the Coins or cash shown before the test, along with your Points total if you want to compare destruction output.",[63,2152,2153],{},"Use the same Nuclear Facility area each time and note which Nuclear\u002FNuke label and price the current UI shows.",[63,2155,2156],{},"Trigger the event and wait until the core sequence finishes before recording the visible result.",[63,2158,2159],{},"Record the live Coins and Points change, but do not turn one run into a universal payout or damage value.",[63,2161,2162,2163,2165],{},"Open settings and use ",[17,2164,215],{}," before the next attempt.",[13,2167,2168],{},"Restoring the map matters because a damaged environment can change the targets available for a later disaster. For a useful comparison, keep the location, starting state, and observation window similar. If you are testing combo bonuses, switch to a different disaster after the Nuclear run; the supplied wiki says varied disaster chains can earn combo bonuses, but it does not document an extra Nuclear Facility multiplier.",[26,2170,2172],{"id":2171},"nuke-price-and-farming-limits","Nuke price and farming limits",[13,2174,2175],{},"The supplied wiki snapshot identifies Nuke as a large-scale spectacle and says its exact price and earnings are intentionally not listed until verified. It also does not provide a reliable fixed damage value, cooldown, or Nuclear Facility reward. Use the live game panel for the purchase requirement.",[56,2177],{"id":58},[13,2179,2180],{},"If you are saving for an in-game target, measure your own rate instead of borrowing a number from an unrelated disaster run:",[13,2182,2183],{},[34,2184,1081],{},[13,2186,2187],{},[34,2188,2189],{},"Estimated minutes = Coins needed \u002F observed Coins per minute",[13,2191,2192],{},"The result is only a planning estimate. Nuclear Facility destruction may not produce the same result as a dense city farming route, and the supplied evidence does not confirm Nuke's independent Coins or Points yield. A cash-goal calculator can use your observed price and rate, but it cannot establish the missing Nuke price for you.",[26,2194,1096],{"id":1095},[366,2196,2197,2203,2209,2215,2221],{},[63,2198,2199,2202],{},[17,2200,2201],{},"Confusing the event with the disaster:"," Core Meltdown and the explosion animation are documented as consequences of the Nuclear\u002FNuke sequence, not confirmed shop entries.",[63,2204,2205,2208],{},[17,2206,2207],{},"Assuming the biggest animation has the best payout:"," The sources do not establish a Nuclear damage-to-Coins formula or a special facility bonus.",[63,2210,2211,2214],{},[17,2212,2213],{},"Copying a fixed price:"," Check the current disaster panel; the supplied wiki deliberately omits an unverified Nuke price.",[63,2216,2217,2220],{},[17,2218,2219],{},"Comparing damaged maps:"," Restore the map between tests so earlier destruction does not reduce the next run's available targets.",[63,2222,2223,2226],{},[17,2224,2225],{},"Using the Nuclear route as a farming guarantee:"," The Nuclear Facility is supported as a spectacle setting, while its independent farming value remains undocumented.",[13,2228,2229],{},"After the core sequence, restore the map and decide what you are testing next: use another clean Nuclear run for repeatability, or switch disasters to evaluate a varied combo chain. Keep your own Coins and Points records because those live results are the decisive evidence for your account and game version.",[26,2231,407],{"id":406},[409,2233,2235],{"id":2234},"where-do-i-use-nuclear","Where do I use Nuclear?",[13,2237,2238,2239,2241],{},"Use it at the ",[17,2240,341],{},", which the supplied video describes as the setting for the core-meltdown sequence. The exact entrance and any map unlock condition are not confirmed here.",[409,2243,2245],{"id":2244},"is-nuke-the-same-as-nuclear","Is Nuke the same as Nuclear?",[13,2247,2248],{},"The evidence uses both names in the Nuclear context, but it does not prove that they are two separate selectable disasters. Use the name shown in your current disaster list and do not count both as separate unlocks without an in-game distinction.",[409,2250,2252],{"id":2251},"can-i-calculate-the-exact-coins-needed-for-nuke","Can I calculate the exact Coins needed for Nuke?",[13,2254,2255],{},"You can calculate the remaining amount after reading the live price, but the supplied evidence does not provide that price. Enter your own current Coins, target price, and observed Coins-per-minute rate into a goal estimate rather than using an invented fixed value.",[445,2257,2258,2264,2272,2279,2286],{},[448,2259,2260,2262],{},[451,2261,453],{},[451,2263,456],{},[13,2265,2266,2269],{},[125,2267],{"href":2268},"https:\u002F\u002Fcreateadisaster.wiki\u002Ftier-list\u002Fnuke\u002F",[125,2270,2268],{"href":2268,"rel":2271},[465],[13,2273,2274,2276],{},[125,2275],{"href":813},[125,2277,813],{"href":813,"rel":2278},[465],[13,2280,2281,2283],{},[125,2282],{"href":478},[125,2284,478],{"href":478,"rel":2285},[465],[13,2287,2288,2290],{},[125,2289],{"href":470},[125,2291,470],{"href":470,"rel":2292},[465],{"title":491,"searchDepth":492,"depth":492,"links":2294},[2295,2296,2297,2298,2299,2300],{"id":2035,"depth":492,"text":2036},{"id":2073,"depth":492,"text":2074},{"id":2141,"depth":492,"text":2142},{"id":2171,"depth":492,"text":2172},{"id":1095,"depth":492,"text":1096},{"id":406,"depth":492,"text":407,"children":2301},[2302,2303,2304],{"id":2234,"depth":503,"text":2235},{"id":2244,"depth":503,"text":2245},{"id":2251,"depth":503,"text":2252},"Learn how to test Create a Disaster Nuclear in the Nuclear Facility, what the meltdown shows, and which Nuke stats remain unconfirmed.",[2307,2310,2313],{"question":2308,"answer":2309},"Where do I use Nuclear in Create a Disaster?","Use Nuclear or Nuke at the Nuclear Facility. The supplied video identifies that facility as the setting for the large core-meltdown sequence, but it does not confirm the entrance or an unlock condition for the location.",{"question":2311,"answer":2312},"Is Core Meltdown a separate disaster?","Not according to the supplied evidence. Treat Core Meltdown and the core explosion animation as events that follow the Nuclear or Nuke trigger unless the in-game disaster list shows them as separate selectable items.",{"question":2314,"answer":2315},"What is the Nuke price and damage?","A reliable fixed price, damage value, cooldown, and Nuclear Facility payout are not documented in the supplied evidence. Use the current in-game panel and your own test results.",[2317,2318,2319],"Use the Nuclear Facility as the dedicated setting for the Nuclear spectacle.","Nuke can trigger a Core Meltdown and core explosion animation, but the event is not documented as a separate disaster.","Read the live Coins price and measure your own destruction output because fixed Nuke stats are not published in the supplied evidence.",{},"\u002Fnuclear","4 min read",{"title":2004,"description":2305},{"loc":2321,"lastmod":538},[],"en\u002Fnuclear\u002Fnuclear",[529,2016],"i-f19QByEJVRhARrcjh6U1Y_EjHiEmRPRa9n4TaJ6zg",[2330],{"id":2331,"title":2332,"author":1243,"body":2333,"category":2570,"coverLabel":508,"coverTone":509,"description":2571,"draft":511,"extension":512,"faq":2572,"featured":511,"game":529,"h1":2332,"keyTakeaways":2585,"meta":2589,"navigation":536,"path":2590,"publishedAt":538,"readTime":1231,"seo":2591,"sitemap":2592,"statCards":2593,"stem":2594,"tags":2595,"updatedAt":538,"__hash__":2596},"survival\u002Fen\u002Fsurvival\u002Fsurvival.md","Create A Disaster Survival Guide",{"type":10,"value":2334,"toc":2557},[2335,2341,2345,2348,2351,2371,2374,2379,2383,2418,2423,2427,2430,2436,2444,2448,2451,2483,2489,2493,2496,2498,2502,2505,2509,2512,2516,2519,2523,2528],[13,2336,15,2337,2340],{},[17,2338,2339],{},"create a disaster Survival"," guide, use the house as your test subject: choose a disaster, aim it at the building, and decide whether the structure survives. The available evidence describes Survival as a player-made challenge, not a confirmed game mode with a leaderboard, fixed timer, official win condition, or bonus reward.",[26,2342,2344],{"id":2343},"what-counts-as-surviving","What counts as surviving?",[13,2346,2347],{},"Create A Disaster is built around destroying the environment, but the reviewed video evidence says disasters do not directly kill the player. That changes the useful question from “Did my character lose health?” to “What happened to the house?”",[13,2349,2350],{},"Use this simple rule for each round:",[366,2352,2353,2359,2365],{},[63,2354,2355,2358],{},[17,2356,2357],{},"Survived:"," the target house remains sufficiently intact for your chosen standard.",[63,2360,2361,2364],{},[17,2362,2363],{},"Lost:"," the house is destroyed, or it fails the structural standard you set before the test.",[63,2366,2367,2370],{},[17,2368,2369],{},"Not documented:"," any official score, reward, timer, or universal definition of “intact.”",[13,2372,2373],{},"The most consistent version is to call a run a loss when the house is destroyed, matching the Survival concept described in the supplied video. If you want a stricter challenge, define whether a missing floor, broken windows, or partial structural damage also counts as failure before launching the disaster.",[235,2375],{":segments":2376,"description":2377,"title":2378,"videoId":360},"[{\"start\":168,\"label\":\"Treat house destruction as losing\"}]","This moment supports the player-made rule of treating house destruction as a loss because disasters do not directly kill the player.","Judge a house-based Survival challenge",[26,2380,2382],{"id":2381},"set-up-a-repeatable-house-test","Set up a repeatable house test",[60,2384,2385,2391,2397,2403,2409],{},[63,2386,2387,2390],{},[17,2388,2389],{},"Choose one target house."," Keep the house and general position consistent so the next disaster has a comparable test. The supplied evidence does not document a complete list of house types or their durability values.",[63,2392,2393,2396],{},[17,2394,2395],{},"Pick a disaster from the disaster list."," Volcano, Tornado, Chain Lightning, and Acid Rain appear in the recorded testing workflow. Moonfall, Orbital Laser, Gravity Flip, and Black Hole are also discussed as possible destruction tests, but their exact house results are not established.",[63,2398,2399,2402],{},[17,2400,2401],{},"Aim at the house or nearby building area."," Place the event where it can affect the target, then watch which parts move, break, or remain standing. Do not turn an observed result from one location into a universal damage value.",[63,2404,2405,2408],{},[17,2406,2407],{},"Stay with the test and record the result."," Note full destruction, partial floor damage, broken windows, or no clear structural change. The game’s Coins and Points may interact with destruction, but an extra Survival payout is not confirmed.",[63,2410,2411,2414,2415,2417],{},[17,2412,2413],{},"Restore the map."," Open Settings and use ",[34,2416,215],{}," before the next trial. This is the key control step: without a reset, leftover damage can make the next disaster appear stronger than it is.",[235,2419],{":segments":2420,"description":2421,"title":2422,"videoId":240},"[{\"start\":94,\"label\":\"Target a built-up area and restore the map\"}]","This moment supports directing disasters toward a built-up area and restoring the map in Settings before repeating a house test.","Aim disasters and reset the Survival test",[26,2424,2426],{"id":2425},"compare-disasters-by-observable-damage","Compare disasters by observable damage",[13,2428,2429],{},"Instead of naming one event as the best, compare the same house against the same setup. This produces a useful local result without inventing damage numbers or claiming a complete ranking.",[615,2431],{":columns":2432,":rows":2433,"description":2434,"title":2435},"[{\"key\":\"disaster\",\"label\":\"Disaster\"},{\"key\":\"use\",\"label\":\"What to observe\"},{\"key\":\"evidence\",\"label\":\"Evidence boundary\"}]","[[\"Volcano\",\"Whether the house remains standing after a direct test\",\"Used in the recorded disaster workflow; no fixed house result\"],[\"Tornado\",\"Whether the event removes or shifts house sections\",\"Used in the recorded workflow; outcome depends on the test area\"],[\"Chain Lightning\",\"Localized damage and whether the target is reached\",\"Used in the workflow; no reliable damage value\"],[\"Acid Rain\",\"Visible damage over the test area\",\"Used in the AFK workflow; Survival performance is not confirmed\"],[\"Moonfall\",\"Window loss and broader structural damage\",\"Video describes these effects; no universal result\"],[\"Black Hole or Orbital Laser\",\"Concentrated versus wider destruction\",\"Suggested as test subjects; exact house interaction is unverified\"]]","Use the same house and reset the map between trials; exact damage values are not documented.","Survival test comparison",[13,2437,2438,2439,2443],{},"The best first test is the one you can read clearly. Start with a disaster whose target and result are easy to observe, then move to events that affect windows, floors, or a larger area. The ",[125,2440,2442],{"href":865,"target":128,"rel":2441},[130,131],"disasters guide"," can help you choose the next available event without treating its visual size as a damage ranking. Keep special locations separate: the Nuclear Facility has a core-meltdown animation, and that spectacle should not be treated as the durability result for an ordinary house.",[26,2445,2447],{"id":2446},"avoid-false-comparisons","Avoid false comparisons",[13,2449,2450],{},"Several details can make two Survival runs look different even when you selected the same disaster:",[366,2452,2453,2459,2465,2471,2477],{},[63,2454,2455,2458],{},[17,2456,2457],{},"Map position:"," a house surrounded by more buildings gives the event more nearby structures to affect.",[63,2460,2461,2464],{},[17,2462,2463],{},"Previous destruction:"," a damaged map can make a later event look stronger; restore the map first.",[63,2466,2467,2470],{},[17,2468,2469],{},"Different standards:"," “one window broken” and “house destroyed” are different failure rules. Choose one before testing.",[63,2472,2473,2476],{},[17,2474,2475],{},"Different disaster behavior:"," the supplied material describes partial floor damage, window loss, and wider structural effects, but it does not provide a shared damage scale.",[63,2478,2479,2482],{},[17,2480,2481],{},"Special maps:"," the Nuclear Facility has its own environment and should be reported separately from a normal house test.",[13,2484,2485,2486,2488],{},"Do not use the TinyTask AFK macro as proof of a Survival mechanic. The second transcript describes an external repeat loop using Tornado, Chain Lightning, Volcano, and Acid Rain, plus ",[34,2487,215],{},", but it does not establish an official Survival mode or reward. It also mentions electricity-saving settings and a claimed money rate; those are outside the house-survival decision and are not independently verified here.",[26,2490,2492],{"id":2491},"a-practical-next-test","A practical next test",[13,2494,2495],{},"For a clean first run, choose one house, start with Volcano or Tornado, and write down whether the building is intact, partly damaged, or destroyed. Restore the map, repeat with a different disaster, and compare only what you actually observed. If a later update changes the disaster list, map, or Settings menu, use the current in-game display as the authority for available options.",[26,2497,407],{"id":406},[409,2499,2501],{"id":2500},"is-survival-an-official-create-a-disaster-mode","Is Survival an official Create A Disaster mode?",[13,2503,2504],{},"It is not confirmed as an official mode in the supplied evidence. The reviewed video proposes surviving inside a house and treating house destruction as losing, so this guide presents it as a player-made challenge.",[409,2506,2508],{"id":2507},"does-the-player-need-to-stay-inside-the-house","Does the player need to stay inside the house?",[13,2510,2511],{},"The Survival concept is described as trying to survive in a house, but the evidence does not establish a formal boundary for where the character must stand. Keep your position consistent if you want comparable tests.",[409,2513,2515],{"id":2514},"are-there-survival-rewards-or-a-leaderboard","Are there Survival rewards or a leaderboard?",[13,2517,2518],{},"No Survival-specific reward, score, timer, or leaderboard rule is documented. Destruction can interact with Coins and Points in the broader game loop, but that does not prove a separate Survival payout.",[409,2520,2522],{"id":2521},"what-should-i-do-if-the-map-is-already-damaged","What should I do if the map is already damaged?",[13,2524,212,2525,2527],{},[34,2526,215],{}," from Settings before starting the next round. If the reset does not visibly restore the target, do not compare that trial with a clean-map result.",[445,2529,2530,2536,2543,2550],{},[448,2531,2532,2534],{},[451,2533,453],{},[451,2535,456],{},[13,2537,2538,2540],{},[125,2539],{"href":1173},[125,2541,1173],{"href":1173,"rel":2542},[465],[13,2544,2545,2547],{},[125,2546],{"href":804},[125,2548,804],{"href":804,"rel":2549},[465],[13,2551,2552,2554],{},[125,2553],{"href":813},[125,2555,813],{"href":813,"rel":2556},[465],{"title":491,"searchDepth":492,"depth":492,"links":2558},[2559,2560,2561,2562,2563,2564],{"id":2343,"depth":492,"text":2344},{"id":2381,"depth":492,"text":2382},{"id":2425,"depth":492,"text":2426},{"id":2446,"depth":492,"text":2447},{"id":2491,"depth":492,"text":2492},{"id":406,"depth":492,"text":407,"children":2565},[2566,2567,2568,2569],{"id":2500,"depth":503,"text":2501},{"id":2507,"depth":503,"text":2508},{"id":2514,"depth":503,"text":2515},{"id":2521,"depth":503,"text":2522},"Survival","Learn how to run a Create A Disaster Survival challenge, protect a house, compare disasters, and reset the map between tests.",[2573,2576,2579,2582],{"question":2574,"answer":2575},"How do you play Survival in Create A Disaster?","Choose a house, direct a disaster at it, remain in the area while the event runs, and record whether the house stays intact or is destroyed. This is a player-made challenge rather than a confirmed built-in mode.",{"question":2577,"answer":2578},"Can disasters kill your character in Create A Disaster?","The supplied video evidence says disasters do not directly kill the player. For this Survival challenge, the meaningful result is the condition of the house.",{"question":2580,"answer":2581},"How do you reset a Survival test?","Open Settings and use Restore Map after recording the result. Resetting before the next trial prevents damage from the previous disaster from affecting the comparison.",{"question":2583,"answer":2584},"Which disaster is best for Survival?","No universal best disaster is confirmed. Test an event that is easy to observe first, then compare partial house damage, window loss, floor damage, or full destruction under the same setup.",[2586,2587,2588],"Judge a Survival run by whether the house remains intact, not by player health.","Aim a selected disaster at a house, record the structural result, then restore the map before comparing another event.","Treat house destruction as a player-made loss condition; formal Survival rewards, scoring, and win rules are not documented.",{},"\u002Fsurvival",{"title":2332,"description":2571},{"loc":2590,"lastmod":538},[],"en\u002Fsurvival\u002Fsurvival",[529,2339],"pA_B0IcK0XF5pH2EqbAVcfOaKR6FPt8nfQoCEvHE1KQ",1793432387154]